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Cholo
first appeared as a commercial game released in 1986 for the popular 8-bit
home computers of the time.
Versions for the BBC Micro, Commodore 64-128, Spectrum and Amstrad CPC computers were released. Firebird (a British Telecom company) published the game which came in a large plastic box holding the game (on cassette or disc), a large map of the city, registration card and instructions booklet that also contained the novella. A pretty major release!
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Cholo was one of the unique titles that boasted full 3D worlds.
For
the time this was impressive stuff and considering the hardware the game ran on it is maybe all the
more impressive!
The 3D wireframe graphics still retain a charm the old-skool will appreciate.
What was important however was a large 3D world that could be explored, and Cholo delivered.
Here is the shot of the bridge.
Here is the Commodore 64 version of the game compared to the BBC version below. The differences mostly revolve around the use of colour in the terminal interface but otherwise all versions were identical.
The 3D wireframe graphics ran at an acceptable pace on all versions although not as fast or smooth by todays standards.

Here are screenshots from the original game, from left to right the airport, a hacking terminal and an interior corridor. The quality of the 3D graphics in the remake has moved on a little since 1986 ;)

More screenshots, this time on the bridge and a strange mysterious pyramid.

More screenshots showing the power station, runway and research center.

The sea was a hazardous place, the dots give it away! So that's the original 8-bit version of the game. Compare that now with the version we have created, although the graphics have been improved we hope to have retained the soul of the original.
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